![]() Looking for Hearthstone strategies? We've got you covered. Were you finding the Mage's cold spells annoying? Let us know below. Previously impacted accounts should now be able to properly start new Arena runs. Resolved an issue where certain account states could prevent new Arena runs from being started.Frost Nova’s mana cost is now 3 (up from 2).Cone of Cold’s mana cost is now 4 (up from 3).Blizzard’s mana cost is now 6 (up from 5).We understand that the Freeze mechanic can be frustrating to play against, and we wanted to make changes that would allow the Mage’s opponent some additional time to be aggressive with their minions and well as slow the overall pacing of the control-based Mage play style. Certain Expert cards have been changed and the amount of dust that you get from disenchanting these cards have been temporarily increased such that it is equal to the amount of dust that it would have originally cost to craft those cards.Here's the rest of Blizzard's patch notes: Cone of Cold’s mana cost has gone from three to four, and 4 Frost Nova’s now costs three mana, up from two. In a Hearthstone blog update, Blizzard explained, "We understand that the Freeze mechanic can be frustrating to play against, and we wanted to make changes that would allow the Mage’s opponent some additional time to be aggressive with their minions and well as slow the overall pacing of the control-based Mage play style."Īs such, the Blizzard spell now costs six mana, up from five. Basically, the studio realised that they were becoming a royal pain. A lot of players are already commenting they think these harsh changes will increase the amount of control decks in the format.Hearthstone: Heroes of Warcraft developer Blizzard Entertainment has issued a new update to its card battler, this time nerfing the Mage's stock of freeze spells. These changes will bring a whole new aggro format to hearthstone. A slight reduction in the buff here should lessen that urgency and make the minions. I suspect that this monster will see less play. Currently, it can feel like you must remove every Priest minion because of the threat Apotheosis poses. Knife juggler and leper gnome, two key cards in almost any aggro deck have both had their attacks lowered by 1 point (juggler = 2/2 and gnome 1/1)Īrcane Golem ( a key higher end monster for aggro) has also had its charge removed stopping it from being a cheap quick hitter to a even monster with a 4/4 body. The last two cards I’ll discuss today are knife juggler, Arcane Golem and Leper Gnome. Hunters also lost there 0 mana health changer by changing hunter’s mark from 0 – 1/ This is a massive downside and could cause problems for Oil Rogue in the future. Rogue also took a hard hit with blade flurry costing 4 instead of 2 and only hitting minions no longer players. Personally I think this could cause a down slide in his playability. Well Team 5 disagree and have upped his mana cost from 3 > 5. Now I’ve never been the biggest fan of Big Game Hunter and has always seen him as a little over costed or hitting too little creatures. That has been changed he now costs 3 mana instead of the old two. Ironbeak Owl has always been a very cheaply costed way of dealing with taunt and powerful creatures. Removal has always been a big part in any TCG and hearthstone had two very strong contenders for always played in every deck ever. ![]() Let's say you have no packs saved up, your free sources of cards this week probably include something like. The lowering of its health may stop this cards high usage as there are other cards that can silence with similar bodies. Although.the commons and rares you open are still reasonably likely to get nerfed, since a bunch of those will be mini set cards, bump that up to 153.4 dust. The final change is Keeper of the Grove (4 mana, with the choice to deal 2 or silence a minion) used to be a 2/4 and now is a sad 2/2. This has been a change to allow Non-Druid players a change to feel they can compete on draw. Ancient of Lore (7 mana with the option to draw 2 or gain 5) has been cut to just able to draw one. The other two changes are less harmful over all. Other card changes, such as buffs will not feature such refund periods. ![]() Normally, cards which have been nerfed will be made disenchantable for their full crafting cost, for a short adjustment period of 2 weeks. Myself welcome the change to Druids big swing, lets see a bit more creativity in Druid decks. When the need arises, Hearthstone' s designers make card changes that get implemented within patches. ![]() The card now costs one mana less but the changes mean its speed and lethality to combo have gone. The deadly Force of Nature which originally summoned three 2/2 Treants with charge (meaning they can attack immediately and combed with force of will to usually auto kill) has had the charge portion removed. Poor Druid has taken the biggest punch of all, three of it’s most popular cards have been altered or completely neutered. We have known for a while that Team 5 was planning to attack some of the Class cards to change and shake up the standard format and last night we finally got to know what some of those changes are! ![]()
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